Thursday 9 December 2010

Vs King

Very strong character overall. Has high damage 2 hit strings at range 1 with good crush frames to make his offense respectable.

In this set I played.. I should have f2 the King for every ff4 he threw out while spacing but it's pretty linear anyway. However, Asuka definitely can f2 this move due to the range.

Most of his long range tools are damaging but they're linear bar fc df1. King can opt for a close in throw/mixup game to cover up these holes.

We shall look at his stuff.

b1- Excellent in frame traps. This move is the reason why one shouldn't press buttons against King for no reason.

df2,1 is an excellent mid high string with good tracking. 2nd hit is duckable but it doesn't matter if it can be used to intercept sidesteps.

b1+2 grab-> Can't seem to break it so well. However, the followup that knocks down allows him to followup with 2 more throws.. guess between 1 or 2.

1+2 1/3-> By the wall this is a reason to respect King. NC and wallsplats for huge damage. Linear but it's especially good when used for post oki mixup. Fuzzy after the first hit. The mid is -13 but can be safe due to pushback.

Hopkick has an amazing hitbox.

GS/iSW- Same arms different break = Free mixup right there. Also has hopkick protection which applies to b3 and cancans. Gets especially tricky at range 1-2. Otherwise it is possible to tell which one he is aiming for.

ws2- Long range deadly CH fishing launcher. Linear but beware of using high moves when he's fishing out for that. Safe on block.

fc df2- The launcher version of ws2. Linear but quite unsafe on block. Good as a poke to beat out committed closing in. Very long range especially deadly when used in combination with his 'command sidestep.'

fcdf1- Best used in oki. Possibly the longest low in the game. Very safe on block  + pushback which can setup b1. See that coming, hopkick him. Asuka can b3/cancan that on reaction too. Leads to a combo so look out for this move esp when he's far.

d1 n2- Excellent panic move. Jab punishable but doesn't matter if used for it's intended purpose.

df1,2- Might be jab punishable but again it's NC too.

df3,4,3- NCc does not jail so duck the 2nd hit and ws4.

db4- Pretty seeable on reaction but deadly as an oki tool. Hits otg.

db3- Sneaky long low that can be used to close in. On block, punish him as hard as possible as King has little stuff that can be launched punished.

ff1 - Homing mid that knocksdown. Pretty good move, safe on block. Quite easy to see coming. Prone to low hitbox attacks.

f4- Homing sobat that low crushes. On block he cannot do much to continue pressure.

 ffn2- Resembles ws2/fc df2 but it's a low and King will use this to close in. On hit, even at -3 it sets him up for alot more things.

If King is using his command sidestep. Sidestep into his direction and f2 his face.

db2 actually has a role here due to his greater use of mid/high mixup.

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