Saturday 28 August 2010

(28/8/2010)

Can't believe I got on a losing streak early on in the session. Later on things picked up nicely but the fact IS a losing streak occured, indicating holes in my game and sloppiness. Should really learn to maintain my cool in clutch situations.

Lili-
qcf1,2  is -14- Punish with f3/df34, NOT df2
After 3+4 is blocked, this guy likes to use b1+2. Side walk around it.
Why are her BT moves so gay esp on oki.-> Sideroll away when on the floor. Take the d3 hit and get up.
BT d3,4- Block that on reaction as much as possible.
db3+4 is linear- Sidewalk around it then punish it as it whiffs.
If space needs to be opened up sidewalk first then backdash. The other way round is liable to get tagged by df3+4


Alisa-
See ws1 (elbow) DUCK the 2nd hit
See f3 low parry the 2nd hit
b3+4 (equivalent of Lar's uf3),3+4 sidewalking to the back doesnt really guarantee anything.

Lei-
1+4 eats his lie down stuff.
Interrupt his stances to prevent mixup.
He's quite linear

Marduk
VT stance mainly used in oki.

Bruce
Urgh cd3
Low string starters are followed by a high.


Self- Use d3,2 way less since anybody who doesn't know frames is punishing it unless its used on oki esp to CH wakeup kicks.

Use more lows during sidestep cancel stuff to keep people guessing esp from b222~ss or d4,1~ss

d4,1 doesnt hit grounded, picks up back roll/getup, CH wakeup kick... Possibility that d4,1 can be cancelled and whiff a delayed wakeup kick.

d2 more, Test how people react to a forward dash .

ff3 is pretty good for wall pressure esp a long range mid.

df3,2 from 1+3 isn't reliable unless a backroll is read.

Use db3/wtf for otg more. d3+4 doesn't give good distance/advantage unless its for the kill.

Wakeup low kick has longer range than mid kick.

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