Thursday 19 August 2010

today's games

Work on execution for WTF wall oki.

Don't rush to people after a knockback combo from mid screen. Space forward, see what they do then move back if not sure.

Where does b1 come from again?

More cd moves esp on post oki mixup to keep them guessing.

It's ok to end blockstring with ff1+2 by the wall as the immense pushback can still be used to setup whiff punishes.



Bryan- Watchout for moves with immense pushback as that sets up uf4/snake edge. Try move and bait these options more.

Dragunov- df1 blocked, OS w/qcb to duck the 2nd hit of df1,4 and block df2s in time.
Anticipate ff2 and slap them.
Side walk more as his long range options are more linear. His best game comes in close range.
When db3 pops up, block low and mash 1+2.

Feng- Sidewalk moar. Low parry db2 (jab punishable, 2nd hit launch punishable but hitconfirmable).

Lee-  qcf3 looks good in closing in on him esp if he fishes with f4
d3- If it hits try and swr to beat fishing with 223
f4,3- anticipate the next move.
b4- SWL punish with df2. 
1+4, shuts his frame traps
block db3, WTF him in hitman stance/close range- iws1,1+2

Leo- Quite linear.

Ganryu- b2,1,2 string d1,4 the 3rd low hit.
His rapid slap tracks well and stops ss2 (try earlier timing)-> -14=df3,4/f3 on block

1+2 ->NCs , 2nd hit at -13 guarantees df1,2/iws1, Transits into his ub w/ fake options but theyre all high.

Sitdown- Mid is slower than the low. Low is more unsafe. Blocklow, react to mid.


Miguel- 1/df1 blockstring beats db1/uf4. Make sure not to whiff upclose.

Duck the 2nd hit of df1.

Marduk- 3,2,1 string, duck the 3rd hit.


VT stance- Sweep low must be punishable. Linear?

Paul- DUCK 2nd hit of 3,2 and ff2,1!
Punish barge with b1+4 properly.

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